Advancements in Streaming Quality: Journeying from Standard Definition (SD) to Ultra High Definition (4K) and Further Progression
In the early 1990s, the landscape of media consumption began to shift as pioneering individuals and companies introduced groundbreaking innovations that laid the foundation for the modern streaming ecosystem. This article explores the key contributors to this digital revolution and the evolution of streaming technologies.
One of the first movers in the commercialization of streaming media was RealNetworks, led by Rob Glaser. In April 1995, they launched the RealAudio Player, later rebranded as RealPlayer, marking a significant milestone in the history of streaming media. RealPlayer allowed users to stream both audio and video content over the internet, paving the way for widespread adoption of streaming technology.
Microsoft swiftly followed suit, leveraging its dominant Windows platform to promote Windows Media Player. This competition between RealNetworks and Microsoft accelerated innovation and led to broader compatibility and feature improvements in early standard definition (SD) streaming.
Meanwhile, Xerox PARC's Multicast Backbone (MBone) project played an instrumental role in the experimental phase of streaming. Launched in the 1990s, MBone enabled early internet-based live video broadcasts, demonstrating the technical feasibility of live streaming and multicast networking.
Angelos Diamantoulakis made history in November 2003 with the launch of TVonline, the world’s first television station to produce and broadcast content exclusively over the internet via a website. This pioneering move established the model for internet-based live television, setting a precedent for future streaming services.
In 2005, Jawed Karim, Steve Chen, and Chad Hurley co-founded YouTube, a platform that would revolutionise on-demand streaming. Although YouTube initially focused on hosted SD video, it quickly became a dominant platform for video sharing and streaming, popularising user-generated content and influencing the design of future streaming platforms.
By the late 2000s, major networks and independent platforms such as Apple iTunes and Netflix entered the market, offering both live and on-demand SD content. This marked a turning point in the industry, pushing the evolution towards high-definition (HD) streaming.
The introduction of HD streaming posed new challenges to internet infrastructure, with the demand for bandwidth increasing. Internet Exchange Points (IXPs) invested in high-capacity networks and optimized data transfer protocols to meet these challenges.
As HD streaming became more prevalent, 4K streaming emerged, offering image fidelity previously reserved for cinemas with resolutions of 3840 x 2160 pixels. To support this higher bandwidth requirement and ensure low latency for live streaming, IXPs had to adapt to meet the growing data demand of HD content distribution.
The future of streaming is promising, with innovations such as Augmented Reality (AR) and Virtual Reality (VR) experiences on the horizon. As the industry continues to evolve, Internet Exchange Points will play a fundamental role in shaping the future of streaming technologies, ensuring that consumers have access to the ever-richer and more engaging experiences that the digital age has to offer.
Data-and-cloud-computing technologies played a crucial role in the development of streaming, aiding in the efficient storage and distribution of streaming content on platforms such as RealPlayer, Windows Media Player, and YouTube. The growing demand for streaming services also pushed the advancement of Internet Exchange Points (IXPs) to support higher resolutions like HD and 4K streaming, and future innovations such as Augmented Reality (AR) and Virtual Reality (VR) experiences.