Apple's Vision Pro & Meta's Quest 3: AR & VR's Unique Roles Explored
The tech world is abuzz with two related yet distinct technologies: Augmented Reality (AR) and Virtual Reality (VR). Often lumped together as 'immersive technologies' or 'extended reality (XR)', understanding the differences between AR and VR is crucial to appreciate their unique strengths and applications in games, education, healthcare, and retail.
AR and VR share applications in various industries, including games. Apple's recent Vision Pro, launching in the US on February 2, 2024, is set to enhance AR experiences beyond games, running on visionOS. Meta, meanwhile, has released the Quest 3 on October 10, 2025, blending VR and AR with advanced features like full-color passthrough and haptic controllers, starting at $499. Meta also offers the Meta Ray-Ban Display, AR glasses with a display for notifications and videos, priced at $799.
The line between AR and VR continues to blur with the rise of Mixed Reality (MR) and XR. AR, requiring minimal hardware like a smartphone, is more common in day-to-day applications. VR, needing specialized headsets, dominates in entertainment, training, and simulations. AR enhances reality by adding digital elements, while VR replaces it entirely with a simulated world.
As AR and VR continue to evolve, understanding their differences and shared applications in games is key. From Apple's Vision Pro to Meta's Quest 3 and Ray-Ban Display, these technologies are shaping the future of gaming, education, and more. Despite the confusion, one thing is clear: AR and VR are here to stay, each with its unique role in our increasingly digital world.