Chyron Unveils PAINT 10 and VP 7.9 at NAB Show
Tearing Up the Sports Broadcasting Game with Chyron's Showstoppers!
Get ready to revolutionize your sports broadcasting game! Chyron, the video industry's leading powerhouse, is about to drop two jaw-dropping updates: PAINT 10 and Virtual Placement (VP) 7.9. Prepare to witness smarter data integration, overpowered telestration tools, and a slicker production workflow, all designed to elevate your sports broadcasting to a whole new level.
This announcement comes as part of Chyron's impressive lineup at the NAB Show, which also includes PRIME VSAR 2.1, a remarkable update to its virtual set and augmented reality engine tailored for fast-paced breaking news environments.
Chyron's CEO excitedly declares, "PAINT 10 and VP 7.9 are our ticket to making the telestration process not just smarter, but sexier and more efficient!" From automation to AI-powered tracking and real-time editing, these updates are all about giving operators the tools they need to deliver engaging, data-driven stories like never before.
So, what exactly can you expect from these updates?
PAINT 10: The Calibration Reinvention
With extensive advancements in calibration, tracking, and graphic customization, live telestration becomes more intuitive and powerful. Chyron's VAULT integration puts automation and intelligence front and center, acting as the centralized branding hub and syncing essential team data – logos, colors, and more. With a team selected, PAINT pulls the correct branding elements and applies them across telestration tools, adapting to home or away scenarios.
One of the most exciting enhancements is the AI-powered player tracking, offering unmatched accuracy and stability even during the most fast-paced, high-intensity plays. This pinpoint precision ensures that analysts can follow player movements across various camera angles, providing the opportunity for deeper, more insightful breakdowns.
Another standout feature is the new multi-camera sweep calibration, powered by enhanced AI pitch tracking. It boasts the ability to auto-calibrate up to three live feeds simultaneously, making clip creation faster and more accurate across all angles. This nifty automation speeds up setup, minimizes errors, and ensures accurate, reliable analysis across multiple camera angles.
Finally, Chyron has revamped the graphics suite in PAINT 10, offering an overflow of ways to customize analysis with new, customizable graphic themes. From neon presets and sleek glass effects to modern designs, these new styles allow operators to effortlessly tailor graphics to match the branding of the game or network.
VP 7.9: Broadcasting Oasis
In addition to PAINT 10, Chyron is also rolling out Virtual Placement 7.9, which boosts its virtual graphics capabilities across multiple sports. With PRIME 5 directly embedded into the VP platform, broadcasters gain full control over scene creation and customization without relying on external systems. PRIME's powerful data connections streamline operations, reduce hardware and maintenance requirements, and offer real-time updates for elements like scores, logos, and standings.
VP 7.9 also features enhanced line tracking, delivering greater accuracy and stability in American football broadcasts and introducing reliable court tracking for basketball. This updated support keeps virtual graphics anchored to the field or court, even during quick camera movements and changing lighting conditions.
To complete the upgrade, VP 7.9 sports a refreshed user interface with updated load screens and icons that align visually with PAINT, creating a more unified user experience across Chyron's entire suite of tools.
The Rise of PRIME VSAR
In addition to PAINT and VP, Chyron is showcasing the latest 2.1 release of PRIME VSAR—an Unreal-based virtual set and augmented reality engine tailored to empower producers to effortlessly leverage captivating virtual elements in their everyday news productions. PRIME VSAR 2.1 offers compatibility with the latest virtual production technologies: Unreal Engine 5.4, nDisplay, NDI streams, and IP-based camera tracking protocols.
Uppity Challenges For Broadcasting Bigwigs...
If you're a broadcasting bigwig looking to kick it up a notch, you can take on PRIME VSAR 2.2, which introduces Unreal Engine 5.5 support and a plugin deployment option. Daring designers who want to use Chyron's virtual toolset directly inside Unreal are sure to find this a siren's call.
Get ready to dazzle your audience with smarter, sharper, and more riveting sports broadcasts, courtesy of Chyron! Stay tuned for more exciting developments as we gear up to take our game to new heights!
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[1] https://enrichment.com/sports-broadcasting-revolution/[2] https://enrichment.com/chyron-product-announcement/[3] https://enrichment.com/virtual-production-technology-precision/[4] https://enrichment.com/fast-paced-sports-events-efficiency/
- The new updates, PAINT 10 and Virtual Placement (VP) 7.9, promise to revolutionize sports broadcasting, offering smarter data integration and overpowered telestration tools.
- With PAINT 10, live telestration becomes more intuitive and powerful, thanks to extensive advancements in calibration, tracking, and graphic customization.
- AI-powered player tracking in PAINT 10 offers unmatched accuracy and stability during fast-paced, high-intensity plays, enabling deeper, more insightful breakdowns.
- The new multi-camera sweep calibration in PAINT 10 can auto-calibrate up to three live feeds simultaneously, making clip creation faster and more accurate across all angles.
- Chyron's Virtual Placement 7.9 boosts virtual graphics capabilities across multiple sports, offering full control over scene creation and customization without relying on external systems.
- Enhanced line tracking in VP 7.9 delivers greater accuracy and stability in American football broadcasts and introduces reliable court tracking for basketball.
- The latest release of PRIME VSAR, a virtual set and augmented reality engine, offers compatibility with the latest virtual production technologies.
- Broadcasting bigwigs can leverage PRIME VSAR 2.2, which introduces Unreal Engine 5.5 support and a plugin deployment option, for a more seamless integration of Chyron's virtual toolset inside Unreal.
- Chyron's updates also include PRIME VSAR 2.1, an Unreal-based virtual set and augmented reality engine tailored for fast-paced breaking news environments, showcasing the company's commitment to data-and-cloud-computing technology.