Investigations Underway for Instant Kill 'Super Bullets' in Battlefield 6 Beta Weekend, Leaving Players Feeling Highly Vulnerable
In the recent Battlefield 6 beta, players encountered a critical bug known as the "super bullet" issue. This problem causes players to die almost instantly, despite the game registering multiple hits on the damage log. This discrepancy between the player's experience and the game's damage reporting has led to frustration and a feeling of unpredictability in gameplay[1][4].
During the beta, which attracted over half a million concurrent Steam players, players frequently reported firefights where they landed shots on enemies, only to be suddenly and unexpectedly killed by what sounded like a single shot. The death screen then showed that they took multiple hits (five or six), indicating a bug in hit registration or server-client synchronization[1][4].
The community coined the term "super bullets" because one bullet sometimes seemed to register as multiple hits on the server, drastically shortening Time to Death (TTD) despite Time to Kill (TTK) appearing balanced from the shooter's perspective[1][5]. Principal gameplay designer Florian Le Bihan publicly acknowledged the problem and requested players to submit video evidence of the glitch to help identify its source and accelerate fixing it before launch[2][3].
Videos provided by players clearly show characters dying excessively fast, sometimes before being able to raise their sights, highlighting the severity of the bug[3]. In addition to the super bullet bug, other feedback from the beta included concerns over vehicle weaknesses, visibility issues, and scope glint brightness, but this issue remained one of the highest priorities for the developers to fix before the full game launch scheduled for October 10, 2025[2][4].
Lincoln Carpenter, a full-time News Writer at PC Gamer with over 11 years of experience in gaming journalism, has been covering the super bullet issue extensively. He has expertise in various games like Caves of Qud, Crusader Kings, and Monster Hunter[6].
Developers at Battlefield Studios are actively investigating the super bullet bug with community help. However, they might not show results for TTD issues until the full BF6 launch on October 10[7]. Balancing changes, such as the removal of the Recon's respawn beacon, are being saved for the launch of BF6[8].
As the beta attracted a record-breaking player count, surpassing Call of Duty's peak player count record, the developers' commitment to resolving the super bullet bug before the official release is crucial to maintaining player satisfaction[5]. Morgan Park declared that 2025 is Battlefield's year to lose, and resolving this critical bug will be a significant step towards ensuring a smooth launch[9].
[1] https://www.pcgamer.com/battlefield-6-beta-super-bullet-issue-le-bihan-investigates/ [2] https://www.pcgamer.com/battlefield-6-beta-super-bullet-bug-le-bihan-requests-player-videos/ [3] https://www.pcgamer.com/battlefield-6-beta-super-bullet-bug-videos/ [4] https://www.pcgamer.com/battlefield-6-beta-super-bullet-bug-frustrates-players/ [5] https://www.pcgamer.com/battlefield-6-beta-super-bullet-bug-causes-instant-deaths/ [6] https://www.pcgamer.com/author/lincoln-carpenter/ [7] https://www.pcgamer.com/battlefield-6-beta-super-bullet-bug-dice-investigating/ [8] https://www.pcgamer.com/battlefield-6-beta-recon-respawn-beacon-removed-for-launch/ [9] https://www.pcgamer.com/battlefield-6-is-2025s-game-to-lose-according-to-morgan-park/
- Despite game developers at Battlefield Studios acknowledging the 'super bullet' issue in the Battlefield 6 beta, they might not reveal solutions for Time to Death (TTD) problems until the official game launch on October 10.
- The 'super bullet' bug, which causes players to die almost instantly despite multiple hits being registered on the damage log, has been a point of frustration for players during the beta.
- The community's help is crucial for the developers to identify and fix the 'super bullet' bug, as the beta attracted a record-breaking player count, surpassing Call of Duty's peak player count record.
- Lincoln Carpenter, a experienced gaming journalist at PC Gamer, has been extensively covering the 'super bullet' issue in various games such as Caves of Qud, Crusader Kings, and Monster Hunter.